Vision Interface (VI1986)


  • Front matter. Vision Interface (VI1986)
  • J. Nisselson (1986) Computer Graphics and the Fashion Industry. Vision Interface (VI1986) pp001-006.
  • J.A. Hoskins and W.D. Hoskins (1986) Some Implications of Dynamic Structural Analysis. Vision Interface (VI1986) pp007-010.
  • H.J. Ferch (1986) An Encoding Scheme for Presentation Graphics with Animation. Vision Interface (VI1986) pp011-014.
  • H.A. ElMaraghy (1986) Kinematic and Geometric Modelling and Animation of Robots. Vision Interface (VI1986) pp015-019.
  • R. Ostrovsky, B.R. Gardner and M. Holynski (1986) Semantic Network Reasoning for Picture Composition. Vision Interface (VI1986) pp020-025.
  • W.R. Franklin, M. Nichols, S. Samaddar and P. Wu (1986) Experiences with Using Prolog for Geometry. Vision Interface (VI1986) pp026-031.
  • J.W. Lewis (1986) The Inference Machine Laboratory: Graphic Tools for Knowledge Management. Vision Interface (VI1986) pp032-036.
  • D.R. Peachey (1986) PORTRAY-An Image Synthesis System. Vision Interface (VI1986) pp037-042.
  • K. Nemoto and T. Omachi (1986) An Adaptive Subdivision by Sliding Boundary Surfaces for Fast Ray Tracing. Vision Interface (VI1986) pp043-046.
  • P. Schoeler and A. Fournier (1986) Profiling Graphic Display Systems. Vision Interface (VI1986) pp049-055.
  • P. Hanrahan (1986) Using Caching and Breadth-First Search to Speed Up Ray-Tracing. Vision Interface (VI1986) pp056-061.
  • B.A. Myers (1986) Using What are Visual Programming, Programming by Example, and Program Visualization?. Vision Interface (VI1986) pp062-065.
  • D.R. Olsen, Jr. (1986) An Editing Model for Generating Graphical User Interfaces. Vision Interface (VI1986) pp066-070.
  • G.Singh and M. Green (1986) Automatic Generation of Graphical User Interfaces. Vision Interface (VI1986) pp071-076.
  • A.W. Paeth (1986) A Fast Algorithm for General Raster Rotation. Vision Interface (VI1986) pp077-081.
  • T.M. Higgins and K.S. Booth (1986) A Cel-Based Model for Paint Systems. Vision Interface (VI1986) pp082-090.
  • A.W. Paeth and K.S. Booth (1986) Design and Experience with a Generalized Raster Toolkit. Vision Interface (VI1986) pp091-097.
  • S.A. Mackay and P.P. Tanner (1986) Graphics Tools in Adagio, A Robotics Multitasking Multiprocessor Workstation. Vision Interface (VI1986) pp098-103.
  • T. Whitted and E. Grant (1986) Exploiting Classes in Modeling and Display Software. Vision Interface (VI1986) pp104-107.
  • N. Greene (1986) Applications of World Projections. Vision Interface (VI1986) pp108-114.
  • N.I. Badler (1986) Animating Human figures: Perspectives and Directions. Vision Interface (VI1986) pp115-120.
  • G. Ridsdale, S. Hewitt and T.W. Calvert (1986) The Interactive Specification of Human Animation. Vision Interface (VI1986) pp121-130.
  • K. Drewery and J. Tsotsos (1986) Goal Directed Animation Using English Motion Commands. Vision Interface (VI1986) pp131-135.
  • A. Pearce, B. Wyvill, G. Wyvill and D. Hill (1986) Speech and Expression: A Computer Solution to Face Animation. Vision Interface (VI1986) pp136-140.
  • J. Wihelms (1986) Virya- A Motion Control Editor for Kinematic and Dynamic Animation. Vision Interface (VI1986) pp141-146.
  • W.W. Armstrong, M. Green and R. Lake (1986) Virya- Near-Real-Time Control of Human Figure Models. Vision Interface (VI1986) pp147-151.
  • D.G. Cachola and G.F. Schrack (1986) Modeling and Animating Three-Dimensional Articulate Figures. Vision Interface (VI1986) pp152-157.
  • p. Prusinkiewicz and D. Streibel (1986) Constraint-Based Modeling of Three-Dimensional Shapes. Vision Interface (VI1986) pp158-163.
  • A Fournier and D.A. Grindal (1986) The Stochastic Modelling of Trees. Vision Interface (VI1986) pp164-172.
  • J.P. Lewis (1986) Methods for Stochastic Spectral Synthesis. Vision Interface (VI1986) pp173-179.
  • R.W. Thornton and G.J. Glass (1986) Interactive 3-D Modeling with Personal Computers. Vision Interface (VI1986) pp180-185.
  • J.M. Carroll (1986) Psychology and the User Interface: Science is soft at the frontier. Vision Interface (VI1986) pp186-187.
  • M. Tuori and T. Pointing (1986) Learning Graphics Programming by Direct Communication. Vision Interface (VI1986) pp188-192.
  • H. Fuchs (1986) VLSI and Graphics at the Pixel Level. Vision Interface (VI1986) pp193.
  • K.S. Booth, D.R. Forsey and A.W. Paeth (1986) Hardware Assistance for Z-Buffer Visible Surface Algorithms. Vision Interface (VI1986) pp194-201.
  • J.F. Schlag (1986) Eliminating the Dichotomy Between Scripting and Interaction. Vision Interface (VI1986) pp202-206.
  • P.S. Heckbert (1986) Survey of Texture Mapping. Vision Interface (VI1986) pp207-212.
  • L. Forest, D. Rambaud, N. Magnenat-Thalmann and D Thalmann (1986) Keyframe-Based Subactors. Vision Interface (VI1986) pp213-216.
  • G. Wyvill, A. Pearce and B. Wyvill (1986) The Representation of Water. Vision Interface (VI1986) pp217-222.
  • A.P. Pentland (1986) Part Structure for 3-D Sketching. Vision Interface (VI1986) pp223-228.
  • J.M. Coggins, K.E. Fogarty and F.S. Fay (1986) Interfacing Image Processing and Computer Graphics Systems Using an Artificial Visual System. Vision Interface (VI1986) pp229-234.
  • X. Wang and W.A. Davis (1986) Connected Component Labeling Using Modified Linear Quadtrees. Vision Interface (VI1986) pp235-240.
  • J.R. Gross, T.D. DeRose and B.A. Barsky (1986) Asterisk: An Extensible Testbed for Spline Development. Vision Interface (VI1986) pp241-246.
  • P. Prusinkiewicz (1986) Graphical Applications of L-Systems. Vision Interface (VI1986) pp247-253.
  • P. Oppenheimer (1986) Fractals, Computers and DNA. Vision Interface (VI1986) pp254-259.
  • M.D. Levine and W. Hong (1986) A Knowledge-Based Approach to Computer Vision Systems. Vision Interface (VI1986) pp260-265.
  • D.G. Goodenough (1986) Integration of Remotely Sensed Data and Geographic Information Systems. Vision Interface (VI1986) pp266.
  • P.T. Nguyen (1986) image Segmentation Based on Color and Texture Gradient. Vision Interface (VI1986) pp267-272.
  • G.W. Plunkett, D.G. Goodenough and M. Goldberg (1986) Map/Image Congruency Evaluation Knowledge Based System. Vision Interface (VI1986) pp273-278.
  • B. Yee, D. Turpin, E. Kenk and M. Sondheim (1986) A Context Based Technique for Smoothing of Digital Thematic Maps. Vision Interface (VI1986) pp279-283.
  • M-J Lefevre-Fonollosa and H. Cruchant (1986) Principe de codage visuel de la couleur applique a des images satellitaires. Vision Interface (VI1986) pp284-286.
  • C.H. Hwang and W.A. Davis (1986) A File Organization Scheme for Polygon Data. Vision Interface (VI1986) pp287-292.
  • C.C. Archibald and S.R. Sternberg (1986) Mathematical Morphology Applied to Range Image Processing. Vision Interface (VI1986) pp293-299.
  • S. Xie and T.W. Calvert (1986) Incremental Construction of 3-D Models From a Sequence of Framed Views: Matching Partial Objects. Vision Interface (VI1986) pp300-306.
  • M. Adjouadi (1986) Image Techniques for the Identification of Depressions and Other Obstacles in Automated Guidance of Roving Robots. Vision Interface (VI1986) pp307-312.
  • P. Liang and J.S. Todhunter (1986) A Computational Theory of 3D Shape Reconstruction From Image Contours. Vision Interface (VI1986) pp313-317.
  • D. Walters (1986) Selection and Use of Image Features for Segmentation of Boundary Images. Vision Interface (VI1986) pp318-324.
  • A.E.J. Walford and M.E. Jernigan (1986) Cortical Representation of Texture Primitives. Vision Interface (VI1986) pp325-330.
  • J.M. Barr (1986) Speeded Phase Discrimination: Evidence for Global to Local Processing. Vision Interface (VI1986) pp331-336.
  • M. Green (1986) Correspondence in Apparent Motion: Defining the Heuristics. Vision Interface (VI1986) pp337-342.
  • T.M. Caelli (1986) Three Processing Characteristics of Texture Discrimination. Vision Interface (VI1986) pp343-348.
  • S.L. Tanimoto (1986) Parallel Architectures for Machine Vision. Vision Interface (VI1986) pp349.
  • P. Bouthemy (1986) Determining Displacement Fields Along Contours From Image Sequences. Vision Interface (VI1986) pp350-355.
  • S. Nagendran and T.M. Caelli (1986) Edge-Only Matching Techniques in Robot Vision. Vision Interface (VI1986) pp356-360.
  • D.Hutber and P. Sims (1986) A Method of Learning Rules from Uncertain Data Applied to the Computer Vision Problem. Vision Interface (VI1986) pp361-365.
  • D. Brzakovic and A. Liakopoulos (1986) Sequential Estimation of Boundaries in Texture Images. Vision Interface (VI1986) pp366-369.
  • P.N.E. Pellicano (1986) Detection of Specularities in Colour Images Using Local Operators. Vision Interface (VI1986) pp370-374.
  • J-J. Brault and R. Plamondon (1986) Coupling Visual and Dynamic Features to Study Handwritten Signatures. Vision Interface (VI1986) pp375-379.
  • A.S. Malowany, M.D. Levine, M.R. Kamal, R. Kurz and A-R. Mansouri(1986) Detecting Glass Fibers Using Computer Vision. Vision Interface (VI1986) pp380-384.
  • K.R. Sloan, Jr.D. Meyers and C.A. Curcio (1986) Reconstruction and Display of the Retina. Vision Interface (VI1986) pp385-389.
  • S. Shlien and K. Kubota (1986) Optical Character Recognition of Touching Characters. Vision Interface (VI1986) pp390-395.
  • L. O'Gorman and G.I. Weil (1986) Contour Line Region Segmentation. Vision Interface (VI1986) pp396-400.
    CIPPRS

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